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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Lil' Brudder Too
Pistols for Pandas
46
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Posted - 2014.11.07 22:44:56 -
[1] - Quote
maybe i'm blind, but wth is the options for changing, well, ANYTHING in any of these 'themes'....i can only select the theme...have absolutley no options for anything like transparency for anything....
Also, you mention that we have to go into the graphics settings to turn off the 'blur' but i'm not seeing any "blurry/crisp-transparent window" related option. Is it some work-around, or actually intended to be a fix? |
Lil' Brudder Too
Pistols for Pandas
46
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Posted - 2014.11.07 23:45:35 -
[2] - Quote
Umm, why did you invert the shading structure for the market folders?
On TQ it is Darkest = Base folder....Lightest = Item list
On SiSi its Darkest = Item list....Darkest = Base folder...
This change makes no sense....it even seems to clash witht he rest of the UI...where it is darker on the outside of the windows (no detail) and lighter on the detaily parts... |
Lil' Brudder Too
Pistols for Pandas
50
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Posted - 2014.11.12 18:58:28 -
[3] - Quote
Noriko Mai wrote: It doesn't happen with prost-processing < high. Therefore I think it's an oversight.
Yes, because none of Eve's player base ever has there settings less than "high"....ever...it was likely intentional, similar to the 'one window to rule them all' inventory change. They thought they knew better than the players...turns out using only the single window was waaay less functional and clunky than they thought. But it was still a very intentional change.
But seriously, no response in over 4 days on something that sounded urgent is a bit troubling. (not surprising, but still troubling) |
Lil' Brudder Too
Pistols for Pandas
51
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Posted - 2014.11.19 17:08:23 -
[4] - Quote
so since a dev linked this unattended thread in the mass test channel...does that mean a Dev might look at it again soon? |
Lil' Brudder Too
Pistols for Pandas
52
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Posted - 2014.11.20 02:51:15 -
[5] - Quote
The transparent blur makes the usefulness of transparent...well...not so useful.
The 'dim the crap out of the entire screen' for every little pop-up is super annoying.
The 'selected item' action box....the interactive options (align/warp to/orbit...ect..) are waaay too dim. For the entirety of the test i kept being convinced that i could not do anything because the 'can do' options (on SiSi) were as dim as the 'can NOT do' options on TQ atm. Why was this change made?
There were a LOT of suggestions and feedback that have been given in this thread since the last dev response (like what, almost 2 weeks now? ) that have not been addressed. Please let us know if we simply need to repost all those. Also, it may help to give this thread a clean sweep and get rid of the player/player arguments.
(or please tell us which completely unrelated sub forums/threads we need to look at, that aren't the 'official feedback' to get any answers...like you didn't do with invention changes) |
Lil' Brudder Too
Pistols for Pandas
57
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Posted - 2014.11.27 20:51:35 -
[6] - Quote
Bumping for Dev attention....20+ days now and no response after the first 1.5 hours after initial creation.
Please CCP, go through this thread and really take the feedback seriously. As it sits it needs a bit of love to return the even the same level of functionality that the old version had. And that is a bad thing to do with UI's. |
Lil' Brudder Too
Pistols for Pandas
60
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Posted - 2014.12.01 19:22:32 -
[7] - Quote
Sooo, CCP Arrow said there would be Dev responses to feedback this weekend....
Unless it was in some unrelated thread in the '3rd party developer' subforum like the invention changes "response"....
CCP's 'embeded QA', start doing your flippin job. I can understand you are busy, but there is simply no good reason to NOT RESPOND for this long (almost 4 weeks) to the very feedback thread you created whilst begging for feedback.
Yes some stuff seems to have been addressed in recent patches, but A LOT of it still remains untouched...with less than a week before it is supposed to be pushed out. IMHO it needs a fair bit of love before its ready for the general population. |
Lil' Brudder Too
Pistols for Pandas
62
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Posted - 2014.12.04 22:09:50 -
[8] - Quote
'mouse-over' chat tabs stopping the blink (same manor as neocom) is a bad idea imho.
Please delay this, as there are still many gripes listed in this thread that diminish functionality...and the patch is in what, 4 calender days? |
Lil' Brudder Too
Pistols for Pandas
62
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Posted - 2014.12.05 15:12:37 -
[9] - Quote
Bumping this for Dev attention....because it is NOT DONE yet. |
Lil' Brudder Too
Pistols for Pandas
64
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Posted - 2014.12.05 18:01:52 -
[10] - Quote
The removal of the ability to actually put windows up against each other is annoying and not needed. Why are we now forced to have those pixels of space between every window? This is especially annoying on those 'not so subtle' backgrounds that are nearly blinding... |
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